I'm Zlatka Subotičanec, going under the artistic name ZEDART. I'm best known for designing the helmet for former F1 driver Mark Webber. Over the years I've switched my focus to a childhood passion, which is the video games industry. Since then I've worked hard on developing these games and presenting myself and my portfolio through branding, by carefully constructing ZEDART as a whole. I offer a wide range of design solutions, including graphic design and game development services specializing in 2D/3D art and UI/UX. My main goal is to deliver high-quality and impressive art. I have over 8 years of experience in the industry and am constantly looking for challenges that will test my skills.
Worked on fixing the project UI/UX, restructuring game assets, and implementing art in Unity. Prototyped and designed monetization features like a Battle Pass, while also tweaking assets for their better presentation in such UI elements. A key goal was to simplify workflow and reuse old artwork, remold them into something better and in style with the game.
Paid work consisting of designing and delivering UI assets for my client, for the project Aquatico
Worked on multiple projects, handled tasks, art & education for newcomers to our studio. Handled and worked on customer games as well - directing, doing 2D/3D art, solving necessary problems, and creating technical solutions to get the best results.
Short-term position, paid to work for a 3-month duration to solve core issues with the art development process and to add missing features such as UI/UX.
Worked in multiple positions. I learned the majority of skills here, such as game design, UI/UX, video production, concept art, and illustrations, and preparing art assets for multiple platforms. Designed the logo of the studio, kept up with the branding and marketing, and at times led the team on several game projects.